<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://softsoundd.github.io/</id><title>softsoundd</title><subtitle>Mirror's Edge enjoyer.</subtitle> <updated>2026-06-24T16:01:07+10:00</updated> <author> <name>softsoundd</name> <uri>https://softsoundd.github.io/</uri> </author><link rel="self" type="application/atom+xml" href="https://softsoundd.github.io/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://softsoundd.github.io/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 softsoundd </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Faithful Luma - luminance-based post-processing for Mirror's Edge</title><link href="https://softsoundd.github.io/posts/faithful-luma-overview/" rel="alternate" type="text/html" title="Faithful Luma - luminance-based post-processing for Mirror&amp;apos;s Edge" /><published>2026-06-12T20:00:00+10:00</published> <updated>2026-06-24T16:00:34+10:00</updated> <id>https://softsoundd.github.io/posts/faithful-luma-overview/</id> <content type="text/html" src="https://softsoundd.github.io/posts/faithful-luma-overview/" /> <author> <name>softsoundd</name> </author> <category term="Projects" /> <category term="Mirror's Edge" /> <summary>Adjustments to the Mirror's Edge shaders around tone mapping, auto exposure and bloom that aims to keep the intended look while fixing per channel clipping and hue shifts.</summary> </entry> </feed>
